
Nationals Open/Outlaw/Pro
Trick Technical point values
Apr 30, 2008
|
|
Air Scale |
|
1 Point |
|
|
Floater |
A |
|
Jump |
A |
|
Skidder |
.5 |
|
Undertaker |
A |
|
|
|
|
2 Points |
|
|
Method Floater |
A |
|
Skidder Floater |
.5 |
|
Air Back Roll |
A |
|
Air Front Roll |
C |
|
Wake Back Roll |
A |
|
Wake Front Roll |
B |
|
Air Gainer |
A |
|
|
|
|
3 Points |
|
|
Blender (Wrapped
back side roll) |
B |
|
Smoke and Mirrors
(Wrapped Gainer, land unwrapped) |
B |
|
Wake Gainer |
A |
|
Double Roll (sinker) |
D |
|
|
|
|
4 Points |
|
|
Flip-Flop (air front
roll to air back roll) |
D |
|
Triple Roll (sinker) |
D |
|
|
|
|
5 Points |
|
|
Flip-Flop-Flip
(air front flip to air back roll
to air front roll) |
D |
|
|
|
|
8 points |
|
|
Wake Front Flip |
A |
|
Roll Combo (swoop) |
D |
|
Gainer Combo (swoop) |
D |
|
|
|
|
|
|
|
10 points |
|
|
Air Wrapped 360 |
C |
|
Air Front Flip |
B |
|
Air Hand to Hand 360
|
C |
|
|
|
|
12 points |
|
|
Front Flip Floater |
A |
|
Wake Wrapped 360 |
C |
|
Air Olé 360 |
C |
|
Air 360-to-Wrap |
C |
|
Triple
Gainer/Roll Combo (swoop) |
D |
|
|
|
|
16 points |
|
|
Ghetto
Combo (360 to Roll Combo) |
D |
|
|
|
|
17 points |
|
|
Air handle pass
Blind 360 |
D |
|
|
|
|
18 points |
|
|
Roll (front or back)
to Air Front Flip (sinker) |
D |
|
Gainer to Air Front
Flip (sinker) |
D |
|
|
|
|
20
points |
|
|
Wake
Front Flip to Air Roll (front or back) |
D |
|
Wake
Hand To Hand 360 (frontside or backside) |
C |
|
Gainer
to 360 (swoop) |
D |
|
|
|
|
21 points |
|
|
Wake
Front Flip to Air Roll to Air Roll (front or back) |
D |
|
|
|
|
24
points |
|
|
Yin-Yang
(Back Roll or Gainer to Air Front Flip swoop) |
D |
|
Front
Flip to Front Flip (sinker) |
D |
|
Oreo /
Moon Pie (Front Flip to Back / Front Roll to Front Flip sinker) |
D |
|
|
|
|
27 points |
|
|
Yin-Yin-Yang (Double
Back Roll swoop or Double Gainer swoop to Air Front Flip) |
D |
|
|
|
|
35 points |
|
|
DoubleD (Double
Gainer Dismount ) |
B |
|
Triple Front Flip
combo (sinker) |
D |
|
|
|
|
40 Points |
|
|
Ball & Chain (Air
Back Roll & Wrapped BS 360) |
C |
|
Wrecking Ball (Front
Roll and wrapped 360) |
C |
|
Glide |
C |
|
Olé Mobe |
C |
|
|
|
|
45 points |
|
|
Air Back Mobe (Air
Back Roll & BS 360) |
C |
|
Flowbee / Air KGB
(Air Gainer / Roll & Hand to Hand 360) |
C |
|
Wrapped KGB (Air
Back Roll & Wrapped FS 360) |
C |
|
Ball and Chain or
Wrecking Ball to roll combo (sinker) |
D |
|
|
|
|
48 points |
|
|
Wrapped mobe combo
to air front flip (sinker) |
D |
|
Handle-pass Mobe
combo to air roll (sinker) |
D |
|
50 points |
|
|
Roll or gainer
(swoop) to Mobe |
D |
|
Moorebius (Wake Back
Roll & BS 360) |
C |
Air Scales
To calculate the air score
for a given trick, count the frames, then use the column that applies to the
trick based on the chart above.
Note:
Combos are an average of frames for
each component. So if a rider does a 42 to 38 frame roll to roll combo, their
air frames would be 40.
|
Frames |
A
Score |
B Score |
C Score |
D Score |
|
|
|
|
|
|
|
|
|
|
|
|
|
1-33 |
0.000 |
0.000 |
0.000 |
0.000 |
|
34 |
0.000 |
0.000 |
0.351 |
0.351 |
|
35 |
0.000 |
0.000 |
0.441 |
0.476 |
|
36 |
0.000 |
0.513 |
0.554 |
0.645 |
|
37 |
0.000 |
0.645 |
0.696 |
0.875 |
|
38 |
0.301 |
0.810 |
0.875 |
1.186 |
|
39 |
0.408 |
1.018 |
1.099 |
1.608 |
|
40 |
0.554 |
1.280 |
1.381 |
2.181 |
|
41 |
0.751 |
1.608 |
1.736 |
2.741 |
|
42 |
1.018 |
2.021 |
2.181 |
3.444 |
|
43 |
1.280 |
2.540 |
2.741 |
4.328 |
|
44 |
1.608 |
2.957 |
3.444 |
5.439 |
|
45 |
1.873 |
3.444 |
4.394 |
6.333 |
|
46 |
2.181 |
4.011 |
5.439 |
7.375 |
|
47 |
2.540 |
4.670 |
6.333 |
8.588 |
|
48 |
2.957 |
5.439 |
7.375 |
10.000 |
|
49 |
3.444 |
6.333 |
8.588 |
10.000 |
|
50 |
4.011 |
7.375 |
10.000 |
10.000 |
|
51 |
4.670 |
8.588 |
10.000 |
10.000 |
|
52 |
5.439 |
10.000 |
10.000 |
10.000 |
|
53 |
6.333 |
10.000 |
10.000 |
10.000 |
|
54 |
7.375 |
10.000 |
10.000 |
10.000 |