USHA

 

 

Nationals Open/Outlaw/Pro Trick Technical point values

Apr 30, 2008

 

 

 

Air Scale

1 Point

 

Floater

A

Jump

A

Skidder

.5

Undertaker

A

 

 

2 Points

 

Method Floater

A

Skidder Floater

.5

Air Back Roll

A

Air Front Roll

C

Wake Back Roll

A

Wake Front Roll

B

Air Gainer

A

 

 

3 Points

 

Blender (Wrapped back side roll)

B

Smoke and Mirrors (Wrapped Gainer, land unwrapped)

B

Wake Gainer

A

Double Roll (sinker)

D

 

 

4 Points

 

Flip-Flop (air front roll to air back roll)

D

Triple Roll (sinker)

D

 

 

5 Points

 

Flip-Flop-Flip (air front flip to air back roll to air front roll)

D

 

 

8 points

 

Wake Front Flip

A

Roll Combo (swoop)

D

Gainer Combo (swoop)

D

 

 

 

 

10 points

 

Air Wrapped 360

C

Air Front Flip

B

Air Hand to Hand 360

C

 

 

12 points

 

Front Flip Floater

A

Wake Wrapped 360

C

Air Olé 360

C

Air 360-to-Wrap

C

Triple Gainer/Roll Combo (swoop)

D

 

 

16 points

 

Ghetto Combo (360 to Roll Combo)

D

 

 

17 points

 

Air handle pass Blind 360

D

 

 

18 points

 

Roll (front or back) to Air Front Flip (sinker)

D

Gainer to Air Front Flip (sinker)

D

 

 

20 points

 

Wake Front Flip to Air Roll (front or back)

D

Wake Hand To Hand 360 (frontside or backside)

C

Gainer to 360 (swoop)

D

 

 

21 points

 

Wake Front Flip to Air Roll to Air Roll (front or back)

D

 

 

24 points

 

Yin-Yang (Back Roll or Gainer to Air Front Flip swoop)

D

Front Flip to Front Flip (sinker)

D

Oreo / Moon Pie (Front Flip to Back / Front Roll to Front Flip sinker)

D

 

 

27 points

 

Yin-Yin-Yang (Double Back Roll swoop or Double Gainer swoop to Air Front Flip)

D

 

 

35 points

 

DoubleD (Double Gainer Dismount )

B

Triple Front Flip combo (sinker)

D

 

 

40 Points

 

Ball & Chain (Air Back Roll & Wrapped BS 360)

C

Wrecking Ball (Front Roll and wrapped 360)

C

Glide

C

Olé Mobe

C

 

 

45 points

 

Air Back Mobe (Air Back Roll & BS 360)

C

Flowbee / Air KGB (Air Gainer / Roll & Hand to Hand 360)

C

Wrapped KGB (Air Back Roll & Wrapped FS 360)

C

Ball and Chain or Wrecking Ball to roll combo (sinker)

D

 

 

48 points

 

Wrapped mobe combo to air front flip (sinker)

D

Handle-pass Mobe combo to air roll (sinker)

D

50 points

 

Roll or gainer (swoop) to Mobe

D

Moorebius (Wake Back Roll & BS 360)

C

 

 

 

 

Air Scales

 

To calculate the air score for a given trick, count the frames, then use the column that applies to the trick based on the chart above.

 

Note: Combos are an average of frames for each component. So if a rider does a 42 to 38 frame roll to roll combo, their air frames would be 40.

 

 

Frames

A Score

B

Score

C

Score

D

Score

 

 

 

 

 

 

 

 

 

 

1-33

0.000

0.000

0.000

0.000

34

0.000

0.000

0.351

0.351

35

0.000

0.000

0.441

0.476

36

0.000

0.513

0.554

0.645

37

0.000

0.645

0.696

0.875

38

0.301

0.810

0.875

1.186

39

0.408

1.018

1.099

1.608

40

0.554

1.280

1.381

2.181

41

0.751

1.608

1.736

2.741

42

1.018

2.021

2.181

3.444

43

1.280

2.540

2.741

4.328

44

1.608

2.957

3.444

5.439

45

1.873

3.444

4.394

6.333

46

2.181

4.011

5.439

7.375

47

2.540

4.670

6.333

8.588

48

2.957

5.439

7.375

10.000

49

3.444

6.333

8.588

10.000

50

4.011

7.375

10.000

10.000

51

4.670

8.588

10.000

10.000

52

5.439

10.000

10.000

10.000

53

6.333

10.000

10.000

10.000

54

7.375

10.000

10.000

10.000