USHA

 

 

Nationals Trick Technical point values

(Amateur/Intermediate/Advanced)

2008Apr1

 

 

 

Amateur and Intermediate

Air Scale

Advanced Air Scale

1 points

 

 

Cross both wakes (start outside, end outside)

3

n/a

Ride with one hand (minimum 3 sec.)

3

n/a

Touch the water (one hand)

3

n/a

Off the wake turn (use outer wake as a reference point to change directions)

3

n/a

One hand release tricks to jump

G

n/a

 

 

 

2 points

 

 

Smacker (jump off outside of wake during off the wake turn, land further out)

G

n/a

One Hand Jump (free hand off handle during jump)

G

D

Moguls (turns across both wakes up-across-down the trough: min. 3 times)

3

n/a

One Wake Jump (jump using wake as take off point)

G

n/a

Air Jump (entire front and rear blade must clear water. No wake)

G

D

 

 

 

3 points

 

 

Double Wake Jump (ski leaves wake and foil lands at or past the 2nd wake)

G

D

Typewriter (wake/mid/wide jump w/ min. four handle passes in typing motion)

G

D

Stiffy (board horizontal to water w/ bottom towards boat)

G

D

Flying Chicken (wide, flap arms min. 3 times w/ audible bird sound)

G

D

Seat Grab (grab seat side and pull up)

G

D

Fashion Air (free hand above head and back, silly face optional)

G

D

Quiver (nose of board rises and falls a min of 3 times in air)

G

D

 

 

 

 

 

 

3.5 points

 

 

Tower Grab (grab any part of tower except seat)

G

D

McThruster (wake/mid/wide; tip drop w/ hips forward and shoulders back)

G

D

 

 

 

 

 

 

4 points

 

 

Wake Wrap (2 wake jump with mid-air wrap)

G

D

Floater (jump w/ two hand handle release and recovery)

G

D

Tailgrab (right hand right rail grab near tower base or Left hand grabs Left...)

G

D

Method Air (either hand grabs board edge between tower and feet)

G

D

Skidder (bottom of front wing rides continuously on top of water, 2 sec. min.)

3

3

Kangaroo Jumps (wake/mid/wide min. 3 combo jumps)

G

G

Shifty (wide, board spins into boat, then rev. direction for landing)

G

D

Swinging Door (wrapped air jump to floater while unwrapping)

G

D

Cordova

G

D

Power Turn (low slalom turn with weight supported on hand "surf turn")

3

3

 

 

 

4.5 points

 

 

Undertaker (wide jump with one hand handle grab under both legs)

G

D

Back At Cha (wide, board & head spin away from boat and back)

G

D

Spinner Floater (floater w/ min. 360 handle rotation)

G

D

Nose Grab (grab nose of board w/ either hand in air)

G

D

Double Wake Cross Skidder (skid crossing both wakes)

3

3

Skidder Wake Jump (double wake jump while skidding, land in skidder)

G

D

Lazy Boy (floater w/ both hands simultaneously touching head)

G

D

Double Seat Grab Floater (simultaneously grab both sides of seat w/ floater)

G

D

Air Wrap (air jump, wrap in mid air, land wrapped)

G

D

 

 

 

5 points

 

 

Method Floater (either hand grabs board edge between tower and feet, other hand visibly off handle)

G

D

Skidder Floater (skidder w/ two hand handle release and recovery)

3

3

Strut Grab (either hand grabs foil strut)

G

D

Back At Cha 180 (wide, board and head spin away 180 degrees from boat and back)

G

D

Shifty 180 (wide, board spins 180 degrees into boat, then rev. direction for landing)

G

D

 

 

 

6 points

 

 

Strut Grab Floater

G

D

Method – Lazy Boy Floater

G

D

Nancy Floater (both hands grabs board edges between tower and feet)

G

D

 

 

 

8 points

 

 

Start Roll

G

D

Air Back Roll (side over side rotation, shoulders moving back, no wake)

G

D

Air Front Roll (side over side rotation, shoulders moving forward, no wake)

G

D

Wake Back Roll(side over side rotation, shoulders moving back, using wake)

G

D

Wake Front Roll (side over side rotation, shoulders moving back, using wake)

G

D

Air Gainer (back flip cutting to left or right, must rotate end over end)

G

D

 

 

 

10 points

 

 

Blender (Wrapped back side roll)

 

D

Double Wake Jump to Sinker Roll (back roll or front roll)

 

G

Smoke and Mirrors (Wrapped Gainer, land unwrapped)

 

D

Wake Gainer (back flip, must rotate end over end, using wake)

G

D

Roll to skidder

 

D

 

 

 

14 points

 

 

Double Roll (sinker – front or back roll)

 

G

 

 

 

17 points

 

 

Triple Roll (sinker – front or back roll)

 

G

Flip-Flop (air front roll to air back roll sinker combo)

 

G

 

 

 

20 points

 

 

Air Wrapped 360 (no wake - board initially rotates away from boat)

 

F

 

 

 

22 points

 

 

Roll Combo (swoop)

 

G

Gainer Combo (swoop)

 

G

 

 

 

28 points

 

 

Wake Front Flip